Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts

Wednesday, July 25, 2012

Grand Romantic Delusions Chapter 07: The Book


     "Hey, Anita!" Mary entered through the back door into the kitchen.
     "Yeah," came the reply from somewhere in the front of the house. "What's up, Mary?"
     Mary dropped her over-sized purse on the kitchen island and went to pull the book out. Unable to find it, she grabbed her bag and went into the living room where Nita and Lewis were sitting on the couch. Nita was sitting upright, with her feet on the coffee table, supporting her laptop on her knees. How she maintained this awkward position and still managed to function well enough to use her laptop Mary didn't understand, especially as Lewis's head was resting in her lap—he lay on his back, filling the rest of the couch, his knees propping up his own laptop.
     Mary sighed. "Well, I lost your stupid book." She dropped the purse on the coffee table with a loud thump. Lewis, startled, sat up, bumping his temple on Nita's computer.
     "Ow!" He exclaimed, "What the hell?" Mary stifled a laugh behind her hand and quickly turned her best glare on Nita.
     "That was seriously some of the goofiest New Age bullshit I've ever read, and I only read a dozen pages of it."
     Nita glanced up at Mary briefly, but immediately focused her attention back on her computer screen.
     "Lewis! You're losing aggro!"
     Lewis quickly turned and sat upright, likewise returning his attention to his laptop. 
     "Yeah, I got it, I got it ..."  He rubbed his right temple gingerly as he went back to his game.
     Nita replied, "You can call it goofy or whatever you want—and I'm not saying I agree with all of it.—but, you know, it does make you think."
     "Funny," said Mary. "I thought it had the exact opposite effect.  Although, to be honest, I'm not sure what was worse: the book, or the idiots at the DMV who kept trying to talk to me about it. That thing must be some kind of retard magnet."
     Lewis chuckled quietly. "So, you … what? Decided to pitch it out the window on your way home?"
     "No," Mary replied. "I just lost it. I … I guess I must have left it at the DMV."
    "You're in Ohio, dear," said Nita vaguely. Most of her attention was focused on keeping Lewis's game character healthy. "We call it a Bureau here, not a Department or Division."
     "Whatever."
     "So … are you gonna go back and get it?" Nita smiled slyly. "I mean, I'm an upright citizen these days. I don't need a lost library book on my record."
     "Yeah, I suppose I will, but I want to wait a while."
     "Whatever for?"
     "I just want to wait for the queue to clear out. There were people in it I'd rather not see again."
     "OK, what's his name?"
     "What? Who's name? What are you talking about?"
     "It's fairly obvious," continued Nita. "Some guy in line at the BMV—despite your best efforts at avoiding male attention—noticed you, and you want to avoid him."
     "You're crazy, Nita."
     "Am I?" Nita smiled more broadly. She turned to Lewis and said, "Rogue's down. How long you think you can hold on? Should I res him, or are we doomed to wipe again?"
     "We can get this!" Lewis tapped away furiously at his keyboard. "Go ahead and res him, then spam heals on me, quick!"
     "I'm on it." She made a few quick taps on her own keyboard, and spoke to Mary again, but her eyes remained fixed on her screen, "You know exactly what I'm talking about. Every time a guy pays any attention to you, you run away and for the next few weeks you give yourself a reverse make-over."
     "Revers— what does that even …"
     "You know what I mean. You wear the frumpiest clothes you can find and halve the number of times you wash your hair."
     "What? How?" Mary blushed. "Why would you even notice something like that?"
     "I'm an observer. I observe. We have lived together for nearly three years now, after all. It would be hard not to notice."
     Mary let out an exasperated sigh and went back to the kitchen.
    She yelled through the doorway. "How abut I just pay for the damn book?" 
     Mary opened the refrigerator and scanned the contents. She grabbed a pizza box and a can of Mountain Dew and closed the door. She dropped the box on the table, opened it, grabbed a couple of rectangular pieces of pizza and threw herself into a kitchen chair, cracking open the soda can with her other hand and taking a drink.
     "I'm not actually done with that book," yelled Nita from the other room. She followed up with, "There's still some pizza left from last night, if you want it. It's in the fridge."
     "Found it, already." Mary took a couple bites of cold pizza. "And why the hell do you still need it?"
     "It's for my research paper."
     "Wait, what? So, you're doing a research paper that requires the use of that stupid thing? What's the paper about, failed prophecies? Or just made-up bullshit in general?"
     "Well, sort of. It's about the social phenomenon of conspiracy theories. I need that book for my section on apocalypticism."
     "Did anyone ever tell you that you've made some odd academic choices?"
     "Says the woman who majored in Medieval and Renaissance Studies."
     "Touché." Mary sat with her eyes closed, chewing on her cold day-old pizza. There was another thing she never understood: square-cut pizza. Ohio was a weird place.

     After getting a shower—reverse makeover, indeed—Mary dressed and grabbed her cell. She looked up the number for the BMV.
     "No, ma'am, there's no book here by that or any other description," the woman on the line said. "You say you left it here today?"
     "Yes," said Mary. "I was there around noon. My name's Dagfridchen. Mary Dagfridchen. There was a guy there with two little girls just ahead of me, and an annoying man that had to mind them while their father had his picture taken. Any of that ring a bell?"
     "You know …" the woman paused, annoyingly. "Come to think of it, I do remember you. Did you know there was a man asking about you after you left?"
     "What? What man? Why was he asking about me? There wasn't anything wrong with my forms, was there?"
     "No, it was nothing like that. It was the guy behind you in line, actually. The one we had to watch the kids."
     "Wait, he … he … he was … asking about me?" Marry stammered. "What do you mean? What did you tell him? What did he ask?"
     "He wanted to know where you lived," the woman replied. "Name and address—that sort of thing."
     "Jesus! You didn't tell him any of that, did you?" Mary was starting to feel a little panicked.
     "Of course not! BMV data is private," the woman said. "Well, except when the state decides to sell it to marketers, I guess."
     "Well, thanks for that, at least." A terrible thought occurred to Mary as she continued, "You didn't happen to notice if this man had a book with him, did you?"
     "I think maybe he did."
     "Oh great," said Mary. He didn't have one while we were waiting in the queue, so he must have picked up mine."
     "Sorry to hear that. Important book, was it?"
     "Not really, except that it wasn't mine. My roommate had it checked out of the library. So … maybe this guy was just wanting to return the book to me. I guess I should call the library and see if he returned it."
     "Yeah, you could try that, except, I don't think it was the book he was worried about."
     "What do you mean?"
     "Well, this guy seemed on-edge. He came up to the counter after you, like I said. But he never said anything about a book."
     "What did he say?"
     "He came right up and told me that he needed to find the woman who was in line before him and started going on about destiny and how you were meant to be together."
     "Seriously?" Mary shuddered. "He actually said that?"
     "Sure did," came the response. "I told him this wasn't some kind of movie and if he wanted to go running after you, he'd have to wait in line again. So he renewed his license and went on his way. It was a big line."
     "And you're sure he had a book with him?"
     "Pretty sure, yeah."
     "I have a feeling I'm going to regret this, but … I don't suppose you can give me his name? Even though he probably has my book?"
     "Nope. His information is just as private as yours was."
     "All right, well, thanks, I guess." She touched her phone screen to disconnect the call.

     "Columbus Metropolitan Library—how may I help you?"
     "Hi. I lost a library book that I think someone else picked up and may have returned it for me," said Mary. "Can I check on that?"
     "Sure," said the man on the other end. "What's the account name and number?"
     "I don't have my library card with me, but the name's Anita Herrera."
     "Oh my God! Was the book Twilight of the Gods, by any chance?"
     "Yes. Yes, it was. How did you know? Did someone return it?"
     "Well, someone came in with it," said the librarian. "He was trying to use it to track you down … well, your friend, anyway."
     "My friend? Wait … what did he look like? What did you tell him?"
     "Calm down, Miss." The librarian started to chuckle. "I didn't tell him anything. You should have heard him, though!"
     "Why? What did he say? Who was he?"
     "He was about average height, maybe a bit overweight. He wouldn't stand out in a crowd or anything … light brown hair, or dark blond, maybe, with one of those little beardy things under his lip. He was wearing blue jeans and a plain black t-shirt. Anyway, he said he needed to find out who had checked out the book. I told him I couldn't give him that information. Then he started going on about how your friend was probably the love of his life, and he was desperate to find her. Did you loan the book to a friend, or something?"
     "Um … yes. I, uh … I loaned it to my roommate." Mary felt a chill crawling up her spine. "So … you have the book now?"
     "No. He took it with him." The man started giggling again.
      "What? You let him leave with it? What's so damn funny?
     "You see, I tried to tell him he had to leave it, but then he flew out of here like a bat out of hell." The librarian was just outright laughing now. "What's funny is that he kept stumbling and dropping things the whole time. It's not like we were chasing him, or anything, but I watched him out the window. Once he got to his car, he nearly hit a couple of people on his way out. Thankfully no one was hurt!"
     "So, you saw him get in his car?"
     "Yeah. That was part of what was funny. He was driving some old beater—like a Camaro or something—with a terrible half-done paint job and stickers all over the back of it."
     "What color?"
     "Oh. You know, I probably shouldn't have told you that."
     "Please … he has my book. And I think he's stalking me. My friend, I mean. I think he's stalking my roommate."
     "Well, OK, I wouldn't want something bad to happen to you, and it's not like I have any personal data on this guy. It was like a light blue … kind of metallic-looking. Big parts of it were covered in grey, though … like primer, I guess."
     "What about the stickers?"
     "Oh, there was a Metallica one and … let's see … Slayer, Iron Maiden … AC/DC, I think. Just, you know … rock bands. Oh! And there was a Labelle Research sticker. I think he must work there, because of the plates?"
     "You got a plate number?"
     "Oh my. Yes, I did, but I feel like maybe I shouldn't … Oh, what the hell? It was 'SECRETS' … but, with, like, numbers for some of the letters."
     "So, 'SECRETS' plus the Labelle sticker …"
     "Yeah. You've probably heard the rumors about that place. They're always working on some top-secret government projects and stuff. So, I figure this guy must work there. Although … as weird as he came across, I sure hope he's not working on something important!
     "Yeah," replied Mary. "You and me both."

Monday, January 9, 2012

D&D Forever ...

Upon the announcement that there's to be a new edition of Dungeons & Dragons, I thought I'd re-post my initial observations about the 4th Edition:

-----  -----  -----  ------  -----

My "Geek Geezer" Opinion (FWLIW) on Dungeons & Dragons 4th Edition. (Old Geekzer? Could that be a word?)

First, a little history (if nothing else but to establish my "geezer" bona fides):

I've been an off and on Dungeons & Dragons player since 1981, starting with the "red-box" Basic Set and "blue-box" Expert Set, and then picking up with AD&D in about 1982. In mid 1991 I married (and then became a father at the end of 1992), but I still managed to pick up all the major Second Edition AD&D books, and even get together and play with a group again starting in the mid-90s. And in 2000 we all started playing 3rd Edition.

The basic game was a lot of fun, but seemed somewhat lacking, which was why I quickly jumped to AD&D, as soon as I realized what it was, and that it existed (I would have been about 12 at the time). It was a fuller-featured, more logical, more "realistic" (if the term can be applied to a fantasy world of the player's own imaginations) simulation of a Sword & Sorcery Fantasy Epic Adventure.

I really loved the Second Edition, too. It built so well on top of the older system, streamlining it, and adding tons of new options with the Character "Kits" (I think I was one of the few who really enjoyed those, though) ... it actually felt like the game was opening up - becoming a framework which a DM (and players) could use to build up any kind of fantasy story they desired. You want to focus on a stone-age, low-magic universe? No problem. You want High Fantasy, with magic as common as technology is in to-day's world? Easy. You want a Feudal East-Asian themed world full of honourable Samurai, peasants defending their homes with the tools they had at hand and skulking Ninja spies selling the keys to power to the highest bidder? You could do that, too. And you wouldn't necessarily have had to buy specific expansion books to do those things. Any DM with a little imagination and ingenuity could make the rules fit.

Now, when the 3rd Edition was published, I admit I was a little apprehensive. The rules, as they had been, had really grown on me. Nevertheless, I bought the new Player's Handbook, and, together with my regular gaming group, we started exploring the new rules set. And, behold! We found it good! Again, the rules had become much more streamlined, and more logical. The d20 system was a great boon in that it simplified the PROCESS of D&D gaming, without simplifying the GAME. Next thing I knew, I was buying a whole new set of D&D books. (As were all of my friends.)

Then there was a 3.5 edition, which I never really got into ... it seemed a bit pointless, really. Why spend all that money buying yet another new set of books with minor rules tweaks, when the rules we had worked so well? (Of course, we'd always had a few house rules here and there, depending on who was DM - who doesn't? - but the core rules were a great foundation.)

Unfortunately, my regular gaming group sort of fell apart a couple of years ago, and I haven't played much D&D since then. Besides - how are you gonna pull people away from the ease of playing World of Warcraft, and get them around a table to play a game? (This last question is important, as I'm sure it has gone through the minds of everyone who has had anything at all to do with the development of 4th Edition. In fact, I'd venture to say it was probably the guiding principle in 4th Edition's design.)

Then there was 4th Edition announcement.

Upon first hearing about 4E, I was, as with 3E, a little cautious. But I was also more than a little hopeful. After all, I had thought 3rd Edition was probably unnecessary, but I went into it with an open mind and was pleasantly surprised. I even found myself preferring it over the older versions. Couldn't the same thing happen again? Of course it could! I planned to do as I had with 3rd Edition: buy a Player's Handbook first, and if I liked what I read, pick up the other books and maybe try to get some of my old group back together and give it a whirl.

Now we come to the present. I've been reading the new 4th Edition Player's Handbook ...

So ... where to even begin?

I guess the first, most obvious thing is how dumb it is. I don't mean dumb, as in "not smart" ... I mean "dumbed-down" the way video games often are. Of course, video games have to be dumbed down to accommodate the lack of real intelligence behind them. They have to be run by AI, which is just a bunch of mathematics that run different equations based on the players' input. The whole point of a table-top game is that you have a real, live, thinking person who will make intelligent decisions or the NPCs and/or monsters in any given situation.

Let's take concepts like threat and aggro from the realm of MMORPGs. Why do these concepts exist? These terms represent the outcome of formulae that work behind-the-scenes in order for creatures in a MMORPG to react within some set of pre-defined parameters. (Let me just note here that I'll be using examples from WoW, because it's the most popular MMORPG out there, and the one with which I am most familiar.) These formulae can be tweaked, depending on the characteristics that the creators of the game want a particular creature to display. This way, if you're running through, say Elwynn Forest with a level 76 character, it's unlikely that any of the low-level Defias Bandits (or whatever) are going to bother you, unless you walk right up to them and stand there - or even hit them first. But, if you go through there with a level 3 character, they'll come running to attack you from many yards away. This is what allows a Murloc to decide that it's time to go running and bring back more Murlocs to help in its fight unless you take it down very quickly. This is also what allows your main "Tank" to use specific abitlities that increase her threat to any given mob, so it will attack her, instead of the poor cloth-wearing mage who is doing, probably, a lot more damage. It's these behind-the-scenes formulae that determine the reactions - and it's these same formulae that players have learned to game in order to have success. That's why it's vitally important, especially when going into an instance, to have a good tank (and a good healer) - you have to game the systemic formulae in order to make the monsters play to your strategy.

Now, in a video game this becomes a necessity. The only way around it would be to hire a lot of people to play mobs, which would be very cost-prohibitive. Another way would be to develop AI that is beyond anything that can be accomplished, currently. But, see ... this is a WEAKNESS in the video game world - one which developers are either constantly struggling to overcome, and make as transparent as possible, or which, in the case of WoW, they use as a tool in building abilities and classes within the game. Players are going to figure these things out anyway, so why not just make it part and parcel of the whole MMORPG experience? This is one of the things that annoys me about WoW - but it's something I can accept, considering the limitations of the medium.

So why, in the name of all that is Good and Right in the Universe, would the developers of a table-top RPG take the biggest weakness of MMORPGs and incorporate it into their game? WTF?!?

D&D 4E is chock FULL of this kind of malarkey. They've even gone so far as to give each class a "role" to fill in combat ... Strikers=dps, Controllers=Crowd-Control, Defender=Tank, Leader =Healer. These aren't necessarily EXACT cognates, but they're pretty close. The new combat rules are pretty much ALL about managing aggro and threat zones - a concept which really shouldn't even EXIST in this setting! So, what - now the DM is supposed to pretend to be a computer AI?

And now, characters are constantly using all these special powers ... no one ever just attacks any more. And instead of cool-downs you have frequencies of time in which to use the powers - daily, once per encounter, at will, etc. The only thing missing is the buttons on a menu bar. And these "healing surges" ... what's up with that? Why not just give us a random number of hit points to put on top of what we already have? In essence, you are rolling up hit points - you're just doing it on the fly, in the middle of combat, instead of at creation or level-up, AND you're giving every character a huge hp reserve right from level 1. (Don't even get me started on this "martial power-source" bunk.)

And speaking of rolling ... does any one else find it odd that using dice to get your character's stats is so strongly discouraged? Again, I have to compare this with video games. It makes sense in a video game - especially in an MMORPG, or any game with an on-line component, that you want to level the playing field to a certain degree. This evening-out of the playing field was traditionally handled by a DM, but again, the lack of a human DM is the big obstacle to overcome in a computer game. So we use point-buy systems, or some such thing to prevent players cheating or gaming the system to gain an unfair (or just lucky) advantage over other players. But what's the point, again, of taking a system that is primarily a response to a weakness in one system, and moving it to a system that does not share this weakness? If a DM is afraid her players will cheat on stat rolls, all she has to do is make them roll their stats in front of her! Problem solved ... and, more importantly, UNIQUENESS of CHARACTER is maintained! With the systems that 4th Ed. presents and encourages, almost all Elven Wizards are going to have the same (or VERY close) stats! As will all Dwarven Paladins, or Tiefling Rogues, or whatever ...

Whatever happened to the DEX-based fighter who could dish out damage like no one else? Doesn't exist anymore. A Fighter is a Tank is a Fighter is a Tank, with only a few possible modifications. Trying to build a truly creative, unique character, within the framework of these rules, is pretty much impossible.

Character creation in 4E feels as cold and impersonal as in WoW. Sadly, even the Neverwinter Nights character generation felt more organic. The beauty of D&D (or any table-top system) was that you could create and play something new and different - you weren't just playing another cookie-cutter hero (or anti-hero, or even villain).

Let's talk about what a framework rules set for an RPG should NOT do (unless it's set up for a specific milieu) - and that's tell us what kind of world we're in. That's what campaign settings are for! "Points of Light in the Great Darkness" or whatever, is great for a specific setting ... but don't try to implement it as part of the basic rules! In fact don't even give us deities - unless you just want to include a few as examples (much like 3E) to help guide the players and DMs in creating their own. Each setting (whether published or home-brewed) should have its own feel - its own cosmology. I want to see vast continents full of cosmopolitan societies, where social and political intrigue play as big a role (or even bigger) as martial prowess. Or how about a universe without gods? Or maybe a whole campaign that takes place within a single huge city? Yes, you can do those things in the 4E rules - but they seem to go against the spirit that the rules are trying to set forth.

And what happened to Alignment?!? So now there's no such thing as Chaotic Good?!? WTF?!? You're telling me that a person of my own personal moral persuasion can't exist in the D&D world? And no Lawful Evil? (I guess there are no Dick Cheney's in D&D either ... so maybe it's a fair trade.) I can forgive Unaligned, I suppose ... but in a sense, that's more of a Chaotic Neutral sentiment, a "who gives a crap about all this morality anyway" attitude, that actually is, in itself, a moral stand. Now, I was never a huge fan of the old alignment restrictions, except in specific cases (Paladins are Lawful Good, End of Story.) I never used alignment languages or any of that - but I DID ask players to choose an alignment - not to punish or control their actions, but as a Role-Playing device.

Ah, Role-Playing! Anyone else remember role-playing? Ostensibly, that's what the "RP" in "RPG (and even "MMORPG") stands for. But MMORPGs tend to break the mood of real RPing. There's too much "gaming the system" and meta-talk to ever really role-play. That's where a lot of the old text-based MMORPGS had it over WoW. There was always MUCH better RP on those - even if it wasn't always consistent. Go to one of the WoW RP-specific servers, and what do you see? The same thing as on any other server, except with the occasional thee or thou or m'lady thrown in. People are still talking about movies and shouting about selling their crap over the General channel and such - and discussing meta-game concepts. Again, this is a great weakness of the electronic versions of RPGs which should NOT be brought into the Table-Top versions.

Now, I'm not an RP purist, per se. I'm not saying that I believe that everyone at the table should always speak as their characters, or anything like that. In fact, one of the great things about playing with a group, in-person, is that the amount of RP can be measured out according to the tastes and whims of the group. When you're on-line with 2,000 of your closest "friends", this isn't so easily accomplished!

I'm also not saying that D&D 4E is anti-role-playing. Role-playing is something anyone can do with any game if one so chooses - though it's easier with some games than others. (Ever tried to behave like a millionaire real-estate developing shoe in Monopoly?) However all of the emphasis in the new PHB seems to be about combat and powers and "what can you do with your cookie-cutter hero character?"

The whole intangible "feel" of 4th Edition D&D is that it's a specialized tactics game, on a par with the old Milton Bradley Hero Quest game. Its emphasis is no longer on encouraging friends to get together and use their imaginations to weave together a story, complete with character development, and plot. Now it's all about getting to the next Big Action Sequence.

Now, It's not ALL wrong. I like the idea of a hero being able to summon forth great reserves of strength to make a real difference - to do something almost super-human, just in the nick-of-time, to save the day - or even to fail while making such an attempt, and die a truly heroic death. (Though, it shouldn't be a daily occurrence.)

Again, I'm not saying D&D 4E is ALL bad. I just don't see this as D&D anymore. It's a small unit combat tactics game set in a medieval/fantasy setting, with video-game-type powers being used in Hollywood-Style Action Sequences. In short, it's D&D with all the heart and soul ripped out.

I'm sure it'll be fun for what it is - and for the generation raised on XBox and MMORPGs, and movie versions of classic stories, I'm sure it will be a lot of fun. And if you enjoy it, good for you! I'm certainly not here to ruin anyone's good time.

But for me ... it's just not the same anymore. I dunno ... maybe I'm just getting old. Or I'm just old-fashioned. Whatever it is ... YOU KIDS NEED TO GET OFF MY LAWN!!!